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Dynamic Wind Studio ​

Turn any Static Mesh into a production-ready, wind-animated Skeletal Mesh directly inside the Unreal Engine editor. Engineered for trees, foliage, dense grass clumps, hanging banners, flags, two-pinned cables, and interactive props.

Supports Epic Games' GPU Dynamic Wind system as well as built-in CPU Procedural and Physics solvers with full Nanite foliage preservation.



Architecture & Core Tools ​

PARTSViewport Gizmo

Pivot & Geometry Prep

Edit mesh pivots interactively in the viewport (T). Split parts by Island, Material, or PolyGroup so unassigned triangles remain completely static.

BONESKinematics

Auto-Bones & Grass Clumps

Adaptive curvature bone generation. Clump kinematics bind dense grass patches into lightweight chains, reducing bone counts by up to 85%.

WEIGHTSPainting

Interactive Weight Studio

Brush-based vertex skinning and wind pin painting (R) with live smoothing and part constraints.

WINDGPU / CPU

Dual Solvers & Physics

Hardware-accelerated Epic GPU Dynamic Wind or CPU spring-damper physics with flutter, cloth links, and character push.

BUILDNanite

One-Click Build

Replaces meshes in place without breaking level actor references. Automatically generates Physics Assets and Level Wind Managers.

IMPORTExternal Assets

Third-Party SK Import

Right-click any Skeletal Mesh from SpeedTree, Blender, or Megascans to import existing bones, hierarchy, and skin weights.